That's one thing you can say about working in the video game industry, things never get stale.
For one, projects have a fairly short lifecycle. Production might last 6 months and is rarely more than 3 years. Starting a new project is like starting a new job, it keeps things fresh. One thing people often state that they enjoy about it is that things never get dull because they're in a constant state of flux.
Well, my project just fluxed. We've been put on hold. That used to be the kiss of death around here. On hold was a kind way of saying cancelled, but recently a bunch of those projects have been resurrected, so there's hope yet. We know that our product is a good on, it's fun and has good potential to be profitable.
Like a bad breakup, we were told it's not you, it's us. There were significant licensing issues from Day 1 and just 3 days before beta they decided that we need to put everything on hold until those licensing issues are finally resolved. It's not unexpected, I've been waiting for them to say that since we learnt about that speedbump.
Regardless, I've been assigned to another existing project, one that had also been resurrected after being put on hold. It's a fun Wii project that takes me outside of my comfort zone. This pony is going to have learn a whole boat-load of new tricks. Here's hoping I can keep up with the demands!
Monday, September 29, 2008
Flexibility is part of the job
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